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HyperEngine Online Manual

CHAPTER THREE - HYPERENGINE FX DOCUMENTS

Table of Contents
Getting Started
HyperEngine Controls
FX-Documents
Menu Commands
Sound Manager

Ray Gun Manual

Creating a New FX Document

Processing audio with HyperEngine requires the creation of an FX document. This example shows how to create an FX document to process an existing sound file stored on your hard drive.

Go to the File Menu

Choose New -> File Document, or simply use the keyboard shortcut, Command-N.

A Dialog box will appear, asking you to select a sound file to work with:

select a sound file from your hard drive for processing

Choose a sound file and click Open (or press either the Return or Enter keys, which are the shortcuts for clicking Open).

A New FX document reference window will appear along with a graphical overview showing the audio in the sound file you just selected. Depending on the length of the sound file, the overview may take a few moments to calculate.

Note that you can only create one FX document per sound file at a time. Attempting to select a file that is already open will result in an error message.

the FX document reference window, with waveform overview displayed

You have just created a new FX document. Save it, using the File menu command (or Command-S).

Elements of a HyperEngine FX Document

Header Information

The top of the FX document reference window is a title bar which by default specifies the name of the original input sound file appended to the suffix "-FX." This helps you differentiate between a HyperEngine (-FX) document and the original sound file. Below the title bar is a gray zone containing the following general information about the sound file:

The Waveform Overview

A waveform overview appears below the header information. This overview is provided for you to select the range of audio you want to audition or process. You may use the mouse to click and drag in the waveform overview to create a selection. Type Command-A, or use the Select All option in the Edit menu, to select the entire file for preview and processing.

Waveform Zoom Tools

Click on the magnifying glass icons (at the bottom right hand side of the waveform overview) to increase or decrease your view resolution. Note that the display stays centered on the current cursor position within the waveform overview as you zoom in and out. At higher resolutions, you'll need to use the scroll bar beneath the waveform overview to navigate through the file. Command - ] (end bracket) is the keyboard shortcut for Zoom In; command - [ (start bracket) is the keyboard shortcut for Zoom Out.

The List of Effects

Below the waveform overview is the list of effects. When a new document is created, this list is empty. You may add effects by selecting them from the Plug-Ins menu. Access the effects in your document by clicking on their entries in the List. You also enable/disable the processing in the List of Effects.


Adding an Effect to the FX Document

Once you have created an FX document, you can add one or more HyperEngine compatible effects to it. In this example, we will add an Ionizer effect but the procedure is the same for adding a Ray Gun effect.

From the Plug-Ins menu, choose Ionizer.

The Ionizer will be added to the list of effects in the FX window. The process name is "untitled" by default (as displayed below):

Click on the Ionizer entry in the list of effects to call up the Ionizer window.

You may now begin experimenting with effect variations. Experiment with effect settings as described in the documentation supplied with your effects packages.

Removing an Effect from the FX Document

Select the effect you want to delete by clicking on the List of Effects. The entry will be highlighted.

Hit the Delete key on your keypad

The effect will be deleted.

Note that there is no "Undo" after this function!

Naming An Effect Variation

Since you can add more than one effect variation to an FX document, you may want to name them to help tell them apart.

To Name an effect in the FX document reference window:

Select the effect you want to name by clicking on the List of Effects.

Choose Get Info from the File menu.

The Process Info dialog will appear.

Enter the new name and any optional comments and click OK.

The effect will appear with your new name in the FX window's List of Effects.

 

Bypassing One Effect

It is possible to have multiple effects active in the HyperEngine window simultaneously. Each effect may be engaged or bypassed individually. Every effect in the HyperEngine document window includes its own Bypass button. Simply click the button to bypass or engage that particular effect. When the button is illuminated, the effect process is engaged. When an effect's process is engaged, you'll hear its effect on the sound, even though the particular effect's screen (Ionizer's Green Window, in this example) is closed.

The Ionizer plug-in named "Rudy's EQ setting" is bypassed, while "noise reduction setting 2" is still engaged.

Bypassing All Effects

All effects can be bypassed by clicking the center button of the center row of the playback palette. To hear effects, click the center button of the bottom row, as shown in the illustration below:

 


Process to New File

Once you have adjusted your effect settings to your liking, use the Process to New File command to create a new sound file using the current FX document settings.

To use the Process to New File command:

Select the range of audio you wish to process by click-dragging in the waveform overview of the FX document window.

Choose the Process to New File command from the File menu.

Choose the output file specifications.

If you're saving the sound as an 8-bit file try the Dither option, which adds a small bit of noise to the signal to mask the audible effects of the bit reduction.

The next dialog will ask you to specify file format (AIFF/SDII), a name for the file and its target location on disk. Click "Save" (or hit the Return key) to begin the process. The selected range of audio will be written to disk.

Your original sound file will be unchanged!

Processing Real-Time Audio

HyperEngine can process audio appearing at your Mac's Sound In device in real time. This will allow you to use HyperEngine much like a hardware processor and frees you from reading and creating new sound files on disk. Use the Mac's microphone port, the inputs on your sound card, or the AppleCD Audio Player to get sound into HyperEngine.

Connect the audio inputs and outputs of your Mac to the rest of your audio system.

Chose the New Play Thru FX document item from the File menu and set up your effects as described previously.

Hit the Play button, and adjust your input volume using the Faders.

Now select an effect from the Plug-ins menu and begin processing your sound.

[Table of Contents] [Getting Started] [HyperEngine Controls] [FX-Documents] [Menu Commands] [Sound Manager] [Ray Gun Manual]